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Progress Report for v1.2 (with screenshots)!
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lazlow



Joined: 03 May 2006
Posts: 6

PostPosted: Sun May 07, 2006 4:01 am    Post subject: Reply with quote

God, give Steve strength to finish 1.2!
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Bigfoot TI



Joined: 20 Mar 2006
Posts: 103
Location: in front of a computer

PostPosted: Sun May 07, 2006 6:45 am    Post subject: Reply with quote

Amen!
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Spanjed
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PostPosted: Sun May 07, 2006 7:52 am    Post subject: Reply with quote

Allthough i like to have 1.2 this minute , take your time to make this an awesome game. Still playing the "old" one and it's great to do!

Keep it up Exclamation
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DJ-E



Joined: 07 May 2006
Posts: 3
Location: Alkmaar , The Netherlands

PostPosted: Sun May 07, 2006 7:57 am    Post subject: Reply with quote

Spanjed wrote:
Allthough i like to have 1.2 this minute , take your time to make this an awesome game. Still playing the "old" one and it's great to do!

Keep it up Exclamation


Ah well.... registered now Laughing
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SteveTaylor
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Joined: 01 Jan 1970
Posts: 240

PostPosted: Sun May 07, 2006 8:29 am    Post subject: Reply with quote

Hey guys, thanks for your patience! I want this out as much as you do.

After hours of stress testing I actually found the memory leak, and it wasn't as little as I thought it would be. Apparently, my ball collision code wasn't as air tight as I had hoped it would be. All I have to do left is rewrite that function, test again for any other memory leaks, and fix a couple very minor bugs.

In other news, I've implemented a new feature (well it was a bug, but I turned it into a feature) called hyper-elasticity. Ya, I just made that term up because it sounded cool. What it does is it turns the fluid into a giant tub of jello, and everything bounces around elastically as you slosh the fluid around. Verrry trippy!

Back to work, I'll keep you guys updated!
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DJ-E



Joined: 07 May 2006
Posts: 3
Location: Alkmaar , The Netherlands

PostPosted: Sun May 07, 2006 9:01 am    Post subject: Reply with quote

Don't forget to get some sleep now and then LOL Wink

Great work!
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xpss2001



Joined: 20 Mar 2006
Posts: 109

PostPosted: Sun May 07, 2006 6:05 pm    Post subject: Reply with quote

SteveTaylor wrote:
Apparently, my ball collision code wasn't as air tight as I had hoped it would be.


dont you mean plasma tight Rolling Eyes

hyper elasticity Confused lol sounds good
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Mogzilla



Joined: 22 Mar 2006
Posts: 18
Location: Milky Way Galaxy

PostPosted: Tue May 09, 2006 12:46 am    Post subject: Reply with quote

Could just call it jell-o mode. Hyper-elasticity is not like what would be in an action game. Action games usually have short, catchy names for powerups/ functions.

Your choice to ignore me, though! Laughing
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SteveTaylor
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Joined: 01 Jan 1970
Posts: 240

PostPosted: Tue May 09, 2006 1:07 am    Post subject: Reply with quote

Haha not at all, I'll definitely consider it. Jello mode has a nice ring to it. Right now I've just finished wrapping up the polish on the game and I'm proud to say that 1.2 is COMPLETE. I'd like nothing better to do than release it right now, but its 8 am, I haven't gotten any sleep, and I still have to write documentation for the new version. The last thing I just finished up on was tweaking the coloring on the new plasma shader. I think the new shader really makes everything much more intense, here's a couple screen grabs:

1)


2)


3)


4)


Sorry for the size of these screens haha, but I'm pretty happy with the results. Everyone thanks for all the patience and support! Time for me to take a catnap before my afternoon class, and then I'm uploading 1.2 to the server!

-Steve
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xpss2001



Joined: 20 Mar 2006
Posts: 109

PostPosted: Tue May 09, 2006 2:49 am    Post subject: Reply with quote

woohoo

viva la plasmapong

(refreshing page every 5 minutes)
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lazlow



Joined: 03 May 2006
Posts: 6

PostPosted: Tue May 09, 2006 6:10 am    Post subject: Reply with quote

xpss2001 wrote:
woohoo

viva la plasmapong

(refreshing page every 5 minutes)


I'm coming at the right time... Very Happy (refreshing page every 5 seconds)
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Bigfoot TI



Joined: 20 Mar 2006
Posts: 103
Location: in front of a computer

PostPosted: Tue May 09, 2006 10:40 am    Post subject: Reply with quote

now, how would you know what trippy is like? Wink
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Florian



Joined: 09 May 2006
Posts: 1

PostPosted: Tue May 09, 2006 11:42 am    Post subject: Reply with quote

Woot!

I cant wait. When i show this to my class they will never learn for their exams Very Happy

Refreshing the page every nanosecond! Beat THAT!
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SteveTaylor
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Joined: 01 Jan 1970
Posts: 240

PostPosted: Tue May 09, 2006 3:54 pm    Post subject: Reply with quote

Version 1.2 is released, you can download on the main page.

Cheers,
Steve
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Flame0001
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PostPosted: Tue May 09, 2006 5:49 pm    Post subject: Reply with quote

Let me be the first to say...

YES! WOOT! OMG <3 Steve.
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