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lazlow
Joined: 03 May 2006 Posts: 6
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Posted: Sun May 07, 2006 4:01 am Post subject: |
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| God, give Steve strength to finish 1.2! |
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Bigfoot TI

Joined: 20 Mar 2006 Posts: 103 Location: in front of a computer
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Posted: Sun May 07, 2006 6:45 am Post subject: |
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Amen! _________________ save my avatar to your plasma pong directory and use it as the icon! |
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Spanjed Guest
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Posted: Sun May 07, 2006 7:52 am Post subject: |
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Allthough i like to have 1.2 this minute , take your time to make this an awesome game. Still playing the "old" one and it's great to do!
Keep it up  |
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DJ-E
Joined: 07 May 2006 Posts: 3 Location: Alkmaar , The Netherlands
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Posted: Sun May 07, 2006 7:57 am Post subject: |
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| Spanjed wrote: | Allthough i like to have 1.2 this minute , take your time to make this an awesome game. Still playing the "old" one and it's great to do!
Keep it up  |
Ah well.... registered now  _________________ --> Ping
<-- Pong |
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SteveTaylor Site Admin
Joined: 01 Jan 1970 Posts: 240
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Posted: Sun May 07, 2006 8:29 am Post subject: |
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Hey guys, thanks for your patience! I want this out as much as you do.
After hours of stress testing I actually found the memory leak, and it wasn't as little as I thought it would be. Apparently, my ball collision code wasn't as air tight as I had hoped it would be. All I have to do left is rewrite that function, test again for any other memory leaks, and fix a couple very minor bugs.
In other news, I've implemented a new feature (well it was a bug, but I turned it into a feature) called hyper-elasticity. Ya, I just made that term up because it sounded cool. What it does is it turns the fluid into a giant tub of jello, and everything bounces around elastically as you slosh the fluid around. Verrry trippy!
Back to work, I'll keep you guys updated! |
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DJ-E
Joined: 07 May 2006 Posts: 3 Location: Alkmaar , The Netherlands
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Posted: Sun May 07, 2006 9:01 am Post subject: |
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Don't forget to get some sleep now and then LOL
Great work! _________________ --> Ping
<-- Pong |
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xpss2001

Joined: 20 Mar 2006 Posts: 109
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Posted: Sun May 07, 2006 6:05 pm Post subject: |
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| SteveTaylor wrote: | | Apparently, my ball collision code wasn't as air tight as I had hoped it would be. |
dont you mean plasma tight
hyper elasticity lol sounds good |
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Mogzilla

Joined: 22 Mar 2006 Posts: 18 Location: Milky Way Galaxy
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Posted: Tue May 09, 2006 12:46 am Post subject: |
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Could just call it jell-o mode. Hyper-elasticity is not like what would be in an action game. Action games usually have short, catchy names for powerups/ functions.
Your choice to ignore me, though!  |
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SteveTaylor Site Admin
Joined: 01 Jan 1970 Posts: 240
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Posted: Tue May 09, 2006 1:07 am Post subject: |
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Haha not at all, I'll definitely consider it. Jello mode has a nice ring to it. Right now I've just finished wrapping up the polish on the game and I'm proud to say that 1.2 is COMPLETE. I'd like nothing better to do than release it right now, but its 8 am, I haven't gotten any sleep, and I still have to write documentation for the new version. The last thing I just finished up on was tweaking the coloring on the new plasma shader. I think the new shader really makes everything much more intense, here's a couple screen grabs:
1)
2)
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4)
Sorry for the size of these screens haha, but I'm pretty happy with the results. Everyone thanks for all the patience and support! Time for me to take a catnap before my afternoon class, and then I'm uploading 1.2 to the server!
-Steve |
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xpss2001

Joined: 20 Mar 2006 Posts: 109
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Posted: Tue May 09, 2006 2:49 am Post subject: |
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woohoo
viva la plasmapong
(refreshing page every 5 minutes) |
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lazlow
Joined: 03 May 2006 Posts: 6
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Posted: Tue May 09, 2006 6:10 am Post subject: |
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| xpss2001 wrote: | woohoo
viva la plasmapong
(refreshing page every 5 minutes) |
I'm coming at the right time... (refreshing page every 5 seconds) |
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Bigfoot TI

Joined: 20 Mar 2006 Posts: 103 Location: in front of a computer
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Posted: Tue May 09, 2006 10:40 am Post subject: |
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now, how would you know what trippy is like?  _________________ save my avatar to your plasma pong directory and use it as the icon! |
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Florian

Joined: 09 May 2006 Posts: 1
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Posted: Tue May 09, 2006 11:42 am Post subject: |
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Woot!
I cant wait. When i show this to my class they will never learn for their exams
Refreshing the page every nanosecond! Beat THAT! _________________ FlorianH Game Productions |
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SteveTaylor Site Admin
Joined: 01 Jan 1970 Posts: 240
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Posted: Tue May 09, 2006 3:54 pm Post subject: |
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Version 1.2 is released, you can download on the main page.
Cheers,
Steve |
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Flame0001 Guest
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Posted: Tue May 09, 2006 5:49 pm Post subject: |
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Let me be the first to say...
YES! WOOT! OMG <3 Steve. |
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